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CyberPsychosis
GameManagement
Game
Pause
Unpause
isPaused
Player
PlayerController
AddFriction
GetMovementInput
GrabWeapon
ReleaseAirControl
ResetHeight
ResetMovementState
RotateCamera
SetCameraRotation
SetEulerAngles
SetHeight
SetPosition
ToRelativeMovement
PlayerManager
Events
OnCurrencyChanged
OnDamaged
OnDash
OnGroundPoundStart
OnGroundPoundStop
OnHeal
OnJump
OnScoreChanged
OnSlideStart
OnSlideStop
AddCurrency
AddScore
Damage
GetDashCooldown
GetEulerAngles
GetPlayer
GetPosition
GetVelocity
Heal
Reset
SetEulerAngles
SetPosition
SetSingleton
SetVelocity
SpendCurrency
StateMachine
State
OnStateStart
OnStateStop
SwitchState
UI
UIManager
UIState
Weapons
Weapon
Reload
Attachment
AttackBehaviour
MainActionType
SecondaryActionType
Upgrade
KeyMap