viewers access
abstract class UI.UIState : State<UIManager>
CyberPsychosis > UI > UIState
A baseclass for a UI State. handles methods when starting and stopping a state, as well as pausing and unpausing the game.
A list of UIStates that are available right now
| Type | Name | Description |
|---|---|---|
void |
StartState | Will call the code required to correctly start the state |
void |
StopState | Will call the code required to correctly stop the state |
bool |
pauseGame | Calls Game.Pause and Game.Unpause when switching to or from this state |