viewers access
public static UnityEvent<PlayerController, SlideMovementBehaviour> Player.PlayerManager.Events.OnSlideStop
CyberPsychosis > Player > PlayerManager > Events > OnSlideStop
Called when the player stops sliding
using UnityEngine;
using Player;
public class SlideSoundPlayer : MonoBehaviour
{
void Stop()
{
PlayerManager.Events.OnSlideStop.AddListener(OnDash);
}
void OnSlideStop(PlayerController player, SlideMovementBehaviour slideBehaviour)
{
SoundManager.PlayOneShot("PlayerSlideWoosh");
}
}