viewers access
public static UnityEvent<int> Player.PlayerManager.Events.OnScoreChanged
CyberPsychosis > Player > PlayerManager > Events > OnScoreChanged
Called when the players score changes
using UnityEngine;
using Player;
public class ScoreSoundPlayer : MonoBehaviour
{
void Start()
{
PlayerManager.Events.OnScoreChanged.AddListener(OnScoreChanged);
}
void OnScoreChanged(int amount)
{
SoundManager.PlayOneShot("ScoreGained");
}
}