OnScoreChanged

public static UnityEvent<int> Player.PlayerManager.Events.OnScoreChanged

CyberPsychosis    >    Player    >    PlayerManager    >    Events    >    OnScoreChanged

Summary

Called when the players score changes

Examples

using UnityEngine;
using Player;

public class ScoreSoundPlayer : MonoBehaviour
{
    void Start()
    {
        PlayerManager.Events.OnScoreChanged.AddListener(OnScoreChanged);
    }

    void OnScoreChanged(int amount)
    {
        SoundManager.PlayOneShot("ScoreGained");
    }
}