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public static UnityEvent<int> Player.PlayerManager.Events.OnHeal
CyberPsychosis > Player > PlayerManager > Events > OnHeal
Called when the player is damaged
using UnityEngine;
using Player;
public class HealSoundPlayer : MonoBehaviour
{
void Start()
{
PlayerManager.Events.OnHeal.AddListener(OnHeal);
}
void OnHeal(int amount)
{
SoundManager.PlayOneShot("PlayerHealed");
}
}