OnHeal

public static UnityEvent<int> Player.PlayerManager.Events.OnHeal

CyberPsychosis    >    Player    >    PlayerManager    >    Events    >    OnHeal

Summary

Called when the player is damaged

Examples

using UnityEngine;
using Player;

public class HealSoundPlayer : MonoBehaviour
{
    void Start()
    {
        PlayerManager.Events.OnHeal.AddListener(OnHeal);
    }

    void OnHeal(int amount)
    {
        SoundManager.PlayOneShot("PlayerHealed");
    }
}