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public static UnityEvent<PlayerController, GroundPoundMovementBehaviour> Player.PlayerManager.Events.OnGroundPoundStop
CyberPsychosis > Player > PlayerManager > Events > OnGroundPoundStop
Called when the player lands after ground pounding
using UnityEngine;
using Player;
public class GroundPoundSoundPlayer : MonoBehaviour
{
void Stop()
{
PlayerManager.Events.OnGroundPoundStop.AddListener(OnDash);
}
void OnGroundPoundStop(PlayerController player, GroundPoundMovementBehaviour groundPoundBehaviour)
{
SoundManager.PlayOneShot("PlayerGroundPoundLand");
}
}