OnGroundPoundStop

public static UnityEvent<PlayerController, GroundPoundMovementBehaviour> Player.PlayerManager.Events.OnGroundPoundStop

CyberPsychosis    >    Player    >    PlayerManager    >    Events    >    OnGroundPoundStop

Summary

Called when the player lands after ground pounding

Examples

using UnityEngine;
using Player;

public class GroundPoundSoundPlayer : MonoBehaviour
{
    void Stop()
    {
        PlayerManager.Events.OnGroundPoundStop.AddListener(OnDash);
    }

    void OnGroundPoundStop(PlayerController player, GroundPoundMovementBehaviour groundPoundBehaviour)
    {
        SoundManager.PlayOneShot("PlayerGroundPoundLand");
    }
}