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public static UnityEvent<PlayerController, GroundPoundMovementBehaviour> Player.PlayerManager.Events.OnGroundPoundStart
CyberPsychosis > Player > PlayerManager > Events > OnGroundPoundStart
Called when the player starts ground pounding
using UnityEngine;
using Player;
public class GroundPoundSoundPlayer : MonoBehaviour
{
void Start()
{
PlayerManager.Events.OnGroundPoundStart.AddListener(OnDash);
}
void OnGroundPoundStart(PlayerController player, GroundPoundMovementBehaviour groundPoundBehaviour)
{
SoundManager.PlayOneShot("PlayerGroundPoundWoosh");
}
}