OnGroundPoundStart

public static UnityEvent<PlayerController, GroundPoundMovementBehaviour> Player.PlayerManager.Events.OnGroundPoundStart

CyberPsychosis    >    Player    >    PlayerManager    >    Events    >    OnGroundPoundStart

Summary

Called when the player starts ground pounding

Examples

using UnityEngine;
using Player;

public class GroundPoundSoundPlayer : MonoBehaviour
{
    void Start()
    {
        PlayerManager.Events.OnGroundPoundStart.AddListener(OnDash);
    }

    void OnGroundPoundStart(PlayerController player, GroundPoundMovementBehaviour groundPoundBehaviour)
    {
        SoundManager.PlayOneShot("PlayerGroundPoundWoosh");
    }
}