viewers access
public static UnityEvent<PlayerController, DashMovementBehaviour> Player.PlayerManager.Events.OnDash
CyberPsychosis > Player > PlayerManager > Events > OnDash
Called when the player dashes
using UnityEngine;
using Player;
public class DashSoundPlayer : MonoBehaviour
{
void Start()
{
PlayerManager.Events.OnDash.AddListener(OnDash);
}
void OnDash(PlayerController player, DashMovementBehaviour dashBehaviour)
{
SoundManager.PlayOneShot("PlayerDash");
}
}