OnDamaged

public static UnityEvent<int> Player.PlayerManager.Events.OnDamaged

CyberPsychosis    >    Player    >    PlayerManager    >    Events    >    OnDamaged

Summary

Called when the player is damaged

Examples

using UnityEngine;
using Player;

public class DamageSoundPlayer : MonoBehaviour
{
    void Start()
    {
        PlayerManager.Events.OnDamaged.AddListener(OnDamaged);
    }

    void OnDamaged(int amount)
    {
        SoundManager.PlayOneShot("PlayerDamaged");
    }
}