viewers access
public static UnityEvent<int> Player.PlayerManager.Events.OnDamaged
CyberPsychosis > Player > PlayerManager > Events > OnDamaged
Called when the player is damaged
using UnityEngine;
using Player;
public class DamageSoundPlayer : MonoBehaviour
{
void Start()
{
PlayerManager.Events.OnDamaged.AddListener(OnDamaged);
}
void OnDamaged(int amount)
{
SoundManager.PlayOneShot("PlayerDamaged");
}
}