PlayerManager.AddScore()

public static void Player.PlayerManager.Damage(int damage, bool damageEffects = true)

CyberPsychosis    >    Player    >    PlayerManager    >    Damage

Summary

Deals damage to the player, decreases its health and checks if the player should die.

Examples

using UnityEngine;
using Player;

public class DamageTrigger : MonoBehaviour
{
    public int damageAmount = 30;

    void OnTriggerEnter(Collider other)
    {
        if(!other.CompareTag("Player"))
            return;

        PlayerManager.Damage(damageAmount);
    }
}