viewers access
public static void Player.PlayerManager.Damage(int damage, bool damageEffects = true)
CyberPsychosis > Player > PlayerManager > Damage
Deals damage to the player, decreases its health and checks if the player should die.
using UnityEngine;
using Player;
public class DamageTrigger : MonoBehaviour
{
public int damageAmount = 30;
void OnTriggerEnter(Collider other)
{
if(!other.CompareTag("Player"))
return;
PlayerManager.Damage(damageAmount);
}
}