viewers access
public static void Player.PlayerManager.AddScore(int Pscore)
CyberPsychosis > Player > PlayerManager > AddScore
Increases the player score by Pscore.
using UnityEngine;
using Player;
public class MoneyBag : MonoBehaviour
{
public int moneyAmount = 30;
public int scoreAmount = 200;
void OnTriggerEnter(Collider other)
{
if(!other.CompareTag("Player"))
return;
PlayerManager.AddCurrency(moneyAmount);
PlayerManager.AddScore(scoreAmount);
Destroy(gameObject);
}
}