PlayerManager.AddScore()

public static void Player.PlayerManager.AddScore(int Pscore)

CyberPsychosis    >    Player    >    PlayerManager    >    AddScore

Summary

Increases the player score by Pscore.

Examples

using UnityEngine;
using Player;

public class MoneyBag : MonoBehaviour
{
    public int moneyAmount = 30;
    public int scoreAmount = 200;

    void OnTriggerEnter(Collider other)
    {
        if(!other.CompareTag("Player"))
            return;

        PlayerManager.AddCurrency(moneyAmount);
        PlayerManager.AddScore(scoreAmount);
        Destroy(gameObject);
    }
}