viewers access
public static void Player.PlayerManager.AddCurrency(int Pcurrency)
CyberPsychosis > Player > PlayerManager > AddCurrency
Adds currency to the player, increases the currency amount
using UnityEngine;
using Player;
public class MoneyBag : MonoBehaviour
{
public int moneyAmount = 30;
void OnTriggerEnter(Collider other)
{
if(!other.CompareTag("Player"))
return;
PlayerManager.AddCurrency(moneyAmount);
Destroy(gameObject);
}
}