viewers access
public void Player.PlayerController.SetPosition(Vector3 vec)
CyberPsychosis > Player > PlayerController > SetPosition
Sets the position of the player controller, useful for teleporting, does not check for collisions before teleporting.
using UnityEngine;
using Player;
public class Teleporter : MonoBehaviour
{
public PlayerController player;
public Vector3 targetPosition;
private void OnTriggerEnter(Collider other)
{
if(other.CompareTag("Player"))
player.SetPosition(targetPosition);
}
}```