PlayerController.RotateCamera()

public void Player.PlayerController.RotateCamera(Vector3 vec)

CyberPsychosis    >    Player    >    PlayerController    >    RotateCamera

Summary

Rotates the camera by the vector vec

Different from SetRotation(), which overrides the rotation. instead RotateCamera() will add to the euler angles

Example

using UnityEngine;
using Player;

public class CameraMover : MonoBehaviour
{
    public PlayerController player;

    void Update()
    {
        // causes the player to start spinning in circles
        player.RotateCamera(new Vector3(0, 1, 0) * Time.DeltaTime);
    }
}