PlayerController.ResetMovementState()

public void Player.PlayerController.ResetMovementState()

CyberPsychosis    >    Player    >    PlayerController    >    ResetMovementState

Summary

Returns the active movement state to either DefaultMovementState or AirMovementState based on wether its grounded or not.

Its better than just setting it to DefaultMovementState and cleaner than doing the check yourself.