PlayerController.GrabWeapon()

public void Player.PlayerController.GrabWeapon(Weapon weapon)

CyberPsychosis    >    Player    >    PlayerController    >    GrabWeapon

Summary

unequips the current weapon and equips the input weapon instead.

Examples

using UnityEngine;
using Player;
using Weapons;

public class WeaponSpawner : MonoBehaviour
{
    public PlayerController player;
    public Weapon weapon;

    void Update()
    {
        if(Input.GetKeyDown(KeyCode.Alpha1))
            player.GrabWeapon(weapon)
    }
}