viewers access
public void Player.PlayerController.GrabWeapon(Weapon weapon)
CyberPsychosis > Player > PlayerController > GrabWeapon
unequips the current weapon and equips the input weapon instead.
using UnityEngine;
using Player;
using Weapons;
public class WeaponSpawner : MonoBehaviour
{
public PlayerController player;
public Weapon weapon;
void Update()
{
if(Input.GetKeyDown(KeyCode.Alpha1))
player.GrabWeapon(weapon)
}
}